﻿using Transformable_Engine_v2.Engine.Network.Interfaces;

namespace Platformer_Example.Controller.Network.Messages
{
    public class SearchGame : INetworkSerializable
    {
        public const int ID = 2;
        public int Id
        {
            get { return ID; }
            set { } //Not used. Leave there to make deserialization possible
        }
    }
}